Alternatively, you can just cycle through objects by pressing the left and right bumpers without even opening the inventory, which may seem more practical until you’ve collected a long list of junk. Using the inventory is just messier than it really needs to be. Or you’ll inadvertently investigate the object, getting a line about what it is rather than using it. Thing is, opening your inventory automatically assigns an item to your cursor, so when you go to grab the item you really want, you end up combining the two objects. You can pick anything and combine it with anything else, either in your inventory or in the world. Pressing Y opens up a drawer at the bottom of the screen, showing everything you’ve collected. This all feels great – the problem comes when using your inventory. You interact by pressing A there’s no actions or verbs you have to select, streamlining the whole process. By flicking the right stick, you can move the cursor to the nearest interactable object in any direction. Like any point-and-click, all interaction is done through a cursor, controlled by the left stick. Inventory management – The controls are great, barring one exception. The game somehow made me forget I was controlling Frodo Baggins for half of it, which is no small feat. Everybody performs well and nobody outshines anyone else they all fit into this world. It’s not just about touting pedigree, as every actor does a fantastic job selling the part. The non-celebrity cast is also fantastic, featuring tons of talented voice actors from across the video game and cartoon spectrum. There are celebrity cameos from the likes of Jack Black and Wil Wheaton, not to mention the fact protagonist Shay is voiced by Elijah Wood. Every screen of the game is charming and gorgeous, complementing the story perfectly.Īll-star cast – Double Fine went all out getting the best cast Kickstarter money can buy, and it shows. While both stories use the same art style, Vella’s side relies more on warm pastel colors while Shay’s story consists of cooler, darker shades. The use of color is particularly striking. When in motion, it looks a bit more like those Monty Python cartoons, albeit with manipulation that can only be done digitally. When looking at a screenshot, it looks like it was taken straight from a children’s story book. While the humor can occasionally get rather crude and dark, it’s usually pretty tame and always well-written.Īrt – The game’s art style is hard to put into words. The game feels like a whimsical fairy tale, presenting some dark and emotional themes in a way that makes it fun for someone of any age. You have the ability to switch between the stories at (almost) anytime. Being able to explore both at your own pace is great, especially because getting stuck in one story won’t halt your progress completely. Both stories are simple yet captivating, featuring immediately likable protagonists. He’s been coddled by his AI mother his whole life and must discover a way to escape the overly safe confines of the ship. The other story is about Shay, a boy who is the only human on a vessel flying through space. She’s had enough of this vile tradition and decides to fight back. One is about Vella, a young girl who’s forced into being a sacrifice for a legendary monster. Once upon two separate times – Broken Age tells two separate coming-of-age stories. It only took three years after its initial release to make it to Xbox One, so let’s see if it was worth the long wait. It was a Kickstarter super-success that showed there are still plenty of people interested in these type of games, or maybe it just proved people really love Double Fine. It only makes sense that we’re now getting Broken Age, Double Fine’s recent attempt at revitalizing the genre. Sure, we only got a small handful of titles as opposed to the usual zero, but those few games were pretty good. 2017 has been a surprisingly big year for point-and-click adventure games on Xbox One.
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